The first Eldrn world is open. Seven players, an 85² map, ×5 speed — and in six weeks, someone wins and the world ends. That last part matters most.
A strategy game you can finish
Most build-and-conquer games are treadmills: the map never resolves, the leaderboard never closes, and the players who started three years ago are untouchable. Eldrn runs in seasons. Every world has a final day, a final score, and a champion. Then a fresh map, and everyone starts equal again.
Ninety seconds at a time
Eldrn is built for the shape of a real day. Queue a build, check who's moving near your borders, get on with your life. Night peace protects your village while you sleep, and auto-raid keeps your economy moving — a timezone is not a handicap here.
The alpha deal
It's an alpha: expect rough edges, and expect us to fix them fast — updates ship in minutes, not review cycles. In return, the founding players get a small world where seven people genuinely know each other's names by week two.
Sign-in is an email code — no password, no install. The first world is filling now.